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Ghost of Tsushima - Samurai Guardian

Samurai guardian outfit for Ghost of Tsushima. I was responsible for hi poly, lo poly, and all texture variations seen in game. Thanks to Trace Studio for all weapons (bow, katana, arrows), Little Red Zombies for all the in-game hairs, and VASG for the head-scanning. For hi poly renders, I quickly sculpted the head using our base mesh. I modified an existing quiver done by Emre Ekmekci, and for the pants I used an existing marvelous designer pattern done by Eunhye Lee. Fur texture was done by outsource and groomed by Drew Harrison. Concept by Mitch Mohrhauser.